<ShaderExportFile version="1">
  <VariantProperties>
    <VariantProperty name="LimbusRing" shortname="LR" parametername="VariantConstant_LimbusRing" />
    <VariantProperty name="Redness" shortname="R" parametername="VariantConstant_Redness" />
    <VariantProperty name="Normal" shortname="N" parametername="VariantConstant_Normal" />
    <VariantProperty name="OcclusionMasking" shortname="OM" parametername="VariantConstant_OcclusionMasking" />
    <VariantProperty name="SpecularOcclusion" shortname="SO" parametername="VariantConstant_SpecularOcclusion" />
    <VariantProperty name="PupilDilation" shortname="PD" parametername="VariantConstant_PupilDilation" />
    <VariantProperty name="PupilParallax" shortname="PP" parametername="VariantConstant_PupilParallax" />
    <VariantProperty name="LimbusRingGlancing" shortname="LRG" parametername="VariantConstant_LimbusRingGlancing" />
  </VariantProperties>
  <Variants>
    <ExportVariant name="_Cinematic" vertexinputflags="165" vertexinputs="TexCoord0, TexCoord2, WorldTangent0, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="BaseColorTexture,IrisNormalTexture,OcclusionMasksTexture,Texture0_SSSRoughMicroTexture" constantsusagecount="25" constantsusagesize="46">
      <Settings LimbusRing="On" Redness="On" Normal="On" OcclusionMasking="On" SpecularOcclusion="On" PupilDilation="On" PupilParallax="On" LimbusRingGlancing="Off" />
      <VertexInputUsage CarLightScenario="165" CarLOD15LightScenario="165" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="37" CarRTBufferLightScenario="33" CarRayTracing_T10LightScenario="37" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="165" CarFPlusPlusLightScenario="165" CubemapLightScenario="33" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="33" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="33" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="33" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="165" CarFPlusPlusDebugLightScenario="165" TrackDebugLightScenario="165" TrackFPlusPlusDebugLightScenario="165" />
    </ExportVariant>
    <ExportVariant name="_Standard" vertexinputflags="165" vertexinputs="TexCoord0, TexCoord2, WorldTangent0, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="BaseColorTexture,IrisNormalTexture,Texture0_SSSRoughMicroTexture" constantsusagecount="22" constantsusagesize="43">
      <Settings LimbusRing="On" Redness="On" Normal="On" OcclusionMasking="Off" SpecularOcclusion="Off" PupilDilation="Off" PupilParallax="Off" LimbusRingGlancing="Off" />
      <VertexInputUsage CarLightScenario="165" CarLOD15LightScenario="165" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="37" CarRTBufferLightScenario="33" CarRayTracing_T10LightScenario="5" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="165" CarFPlusPlusLightScenario="165" CubemapLightScenario="33" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="33" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="33" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="1" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="165" CarFPlusPlusDebugLightScenario="165" TrackDebugLightScenario="165" TrackFPlusPlusDebugLightScenario="165" />
    </ExportVariant>
    <ExportVariant name="_LOD" vertexinputflags="165" vertexinputs="TexCoord0, TexCoord2, WorldTangent0, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="BaseColorTexture,Texture0_SSSRoughMicroTexture" constantsusagecount="16" constantsusagesize="31">
      <Settings LimbusRing="Off" Redness="Off" Normal="Off" OcclusionMasking="Off" SpecularOcclusion="Off" PupilDilation="Off" PupilParallax="Off" LimbusRingGlancing="Off" />
      <VertexInputUsage CarLightScenario="165" CarLOD15LightScenario="165" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="37" CarRTBufferLightScenario="0" CarRayTracing_T10LightScenario="5" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="133" CarFPlusPlusLightScenario="133" CubemapLightScenario="33" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="1" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="1" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="1" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="165" CarFPlusPlusDebugLightScenario="165" TrackDebugLightScenario="165" TrackFPlusPlusDebugLightScenario="165" />
    </ExportVariant>
  </Variants>
  <VariantOptions>
    <ExportVariantOption name="Cinematic" exposed="">
      <Variant variant="_Cinematic" switch="" />
    </ExportVariantOption>
    <ExportVariantOption name="Standard" exposed="">
      <Variant variant="_Standard" switch="" />
    </ExportVariantOption>
    <ExportVariantOption name="LOD" exposed="">
      <Variant variant="_LOD" switch="" />
    </ExportVariantOption>
  </VariantOptions>
  <Textures count="6" referenced="4">
    <Texture parametername="BaseColorTexture" referenced="True" />
    <Texture parametername="IrisNormalTexture" referenced="True" />
    <Texture parametername="OcclusionMasksTexture" referenced="True" />
    <Texture parametername="Texture_SSSRoughMicroTexture" referenced="False" />
    <Texture parametername="Texture0_SSSRoughMicroTexture" referenced="True" />
    <Texture parametername="SSSLightTextureRefDefaultTexture_SSSRoughMicro" referenced="False" />
  </Textures>
  <Parameters count="33" referenced="25" totalSize="54" referencedSize="46">
    <Parameter parametername="LimbusRingColorParam" size="4" referenced="True" />
    <Parameter parametername="IrisOuterRadius_floatVal" size="1" referenced="True" />
    <Parameter parametername="LimbusWidth_floatVal" size="1" referenced="True" />
    <Parameter parametername="Thickness_floatVal" size="1" referenced="True" />
    <Parameter parametername="FloatMini7_floatVal" size="1" referenced="True" />
    <Parameter parametername="ScleraColourColorParam" size="4" referenced="True" />
    <Parameter parametername="VeinsColourColorParam" size="4" referenced="True" />
    <Parameter parametername="BumpOffsetStrength_BumpOffset_floatVal" size="1" referenced="True" />
    <Parameter parametername="PupilDilation_floatVal" size="1" referenced="True" />
    <Parameter parametername="Redness_floatVal" size="1" referenced="True" />
    <Parameter parametername="GradientColourBlack_GradientMapThreeColour2ColorParam" size="4" referenced="True" />
    <Parameter parametername="GradientColourMid_GradientMapThreeColour2ColorParam" size="4" referenced="True" />
    <Parameter parametername="GradientColourWhite_GradientMapThreeColour2ColorParam" size="4" referenced="True" />
    <Parameter parametername="FloatMin_GradientMapThreeColour2_floatVal" size="1" referenced="True" />
    <Parameter parametername="floatMax_GradientMapThreeColour2_floatVal" size="1" referenced="True" />
    <Parameter parametername="FloatMin0_GradientMapThreeColour2_floatVal" size="1" referenced="True" />
    <Parameter parametername="floatMax0_GradientMapThreeColour2_floatVal" size="1" referenced="True" />
    <Parameter parametername="PupilPow_floatVal" size="1" referenced="True" />
    <Parameter parametername="PupilColourColorParam" size="4" referenced="True" />
    <Parameter parametername="WetLayerNormalStrength_floatVal" size="1" referenced="True" />
    <Parameter parametername="Roughness_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeOcclusion_floatVal" size="1" referenced="True" />
    <Parameter parametername="SSSCurvature_floatVal" size="1" referenced="True" />
    <Parameter parametername="VariantConstant_LimbusRing" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Redness" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Normal" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_OcclusionMasking" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_SpecularOcclusion" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_PupilDilation" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_PupilParallax" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_LimbusRingGlancing" size="1" referenced="False" />
    <Parameter parametername="SSSParametersWeight" size="1" referenced="True" />
    <Parameter parametername="SSSParametersProfile" size="1" referenced="True" />
  </Parameters>
</ShaderExportFile>