<ShaderExportFile version="1">
  <VariantProperties>
    <VariantProperty name="Micro" shortname="M" parametername="VariantConstant_Micro" />
    <VariantProperty name="MeshMotionBlur" shortname="MMB" parametername="VariantConstant_MeshMotionBlur" />
    <VariantProperty name="HighQualityCharacter" shortname="HQC" parametername="VariantConstant_HighQualityCharacter" />
    <VariantProperty name="DUALLOBESPECULAR" shortname="DUALLOBESPECULAR" parametername="VariantConstant_DUALLOBESPECULAR" />
    <VariantProperty name="DUALLOBEINDIRECT" shortname="DUALLOBEINDIRECT" parametername="VariantConstant_DUALLOBEINDIRECT" />
    <VariantProperty name="BECKMANNDISTRIBUTION" shortname="BECKMANNDISTRIBUTION" parametername="VariantConstant_BECKMANNDISTRIBUTION" />
    <VariantProperty name="Smear" shortname="S" parametername="VariantConstant_Smear" />
    <VariantProperty name="SIMPLETRANSLUCENCY" shortname="SIMPLETRANSLUCENCY" parametername="VariantConstant_SIMPLETRANSLUCENCY" />
    <VariantProperty name="HIGHQUALITYTRANSLUCENCY" shortname="HIGHQUALITYTRANSLUCENCY" parametername="VariantConstant_HIGHQUALITYTRANSLUCENCY" />
    <VariantProperty name="CHARACTERSHADER" shortname="CHARACTERSHADER" parametername="VariantConstant_CHARACTERSHADER" />
    <VariantProperty name="DISABLESHADOWMASK" shortname="DISABLESHADOWMASK" parametername="VariantConstant_DISABLESHADOWMASK" />
    <VariantProperty name="SkinTinting" shortname="ST" parametername="VariantConstant_SkinTinting" />
  </VariantProperties>
  <Variants>
    <ExportVariant name="_Standard" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="57" constantsusagesize="81">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="Off" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_Standard_ST" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,Melanin_Region_Skin_LUT_BlendTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,SkinTintLookup_TextureTexture_SkinTinting_Skin_LUT_Blend,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="61" constantsusagesize="88">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="On" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_StandardNoShadowMask" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="57" constantsusagesize="81">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="On" SkinTinting="Off" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_StandardNoShadowMask_ST" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,Melanin_Region_Skin_LUT_BlendTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,SkinTintLookup_TextureTexture_SkinTinting_Skin_LUT_Blend,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="61" constantsusagesize="88">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="On" SkinTinting="On" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_SimpleTranslucency" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="57" constantsusagesize="81">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="Off" SIMPLETRANSLUCENCY="On" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="Off" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_SimpleTranslucency_ST" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,Melanin_Region_Skin_LUT_BlendTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,SkinTintLookup_TextureTexture_SkinTinting_Skin_LUT_Blend,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="61" constantsusagesize="88">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="Off" SIMPLETRANSLUCENCY="On" HIGHQUALITYTRANSLUCENCY="Off" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="On" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_HQTranslucency" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="57" constantsusagesize="81">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="On" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="Off" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
    <ExportVariant name="_HQTranslucency_ST" vertexinputflags="231" vertexinputs="TexCoord0, TexCoord1, TexCoord2, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas,FacePaint_Texture_character_facepaintTexture,Melanin_Region_Skin_LUT_BlendTexture,MicroNormalTexture0_MicroTexturesTexture,NormalAOTexture,NormalCavRoughTexture,SkinTintLookup_TextureTexture_SkinTinting_Skin_LUT_Blend,Texture_SSSRoughMicroTexture,Texture0_SSSRoughMicroTexture,TextureTexture" constantsusagecount="61" constantsusagesize="88">
      <Settings Micro="On" MeshMotionBlur="On" HighQualityCharacter="On" DUALLOBESPECULAR="On" DUALLOBEINDIRECT="On" BECKMANNDISTRIBUTION="On" Smear="On" SIMPLETRANSLUCENCY="Off" HIGHQUALITYTRANSLUCENCY="On" CHARACTERSHADER="On" DISABLESHADOWMASK="Off" SkinTinting="On" />
      <VertexInputUsage CarLightScenario="231" CarLOD15LightScenario="231" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="103" CarRTBufferLightScenario="99" CarRayTracing_T10LightScenario="7" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="231" CarFPlusPlusLightScenario="231" CubemapLightScenario="99" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="99" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="99" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="3" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="231" CarFPlusPlusDebugLightScenario="231" TrackDebugLightScenario="231" TrackFPlusPlusDebugLightScenario="231" />
    </ExportVariant>
  </Variants>
  <VariantOptions>
    <ExportVariantOption name="Standard" exposed="SkinTinting">
      <Variant variant="_Standard_ST" switch="" />
      <Variant variant="_Standard" switch="" />
    </ExportVariantOption>
    <ExportVariantOption name="StandardNoShadowMask" exposed="SkinTinting">
      <Variant variant="_StandardNoShadowMask_ST" switch="" />
      <Variant variant="_StandardNoShadowMask" switch="" />
    </ExportVariantOption>
    <ExportVariantOption name="SimpleTranslucency" exposed="SkinTinting">
      <Variant variant="_SimpleTranslucency_ST" switch="" />
      <Variant variant="_SimpleTranslucency" switch="" />
    </ExportVariantOption>
    <ExportVariantOption name="HQTranslucency" exposed="SkinTinting">
      <Variant variant="_HQTranslucency_ST" switch="" />
      <Variant variant="_HQTranslucency" switch="" />
    </ExportVariantOption>
  </VariantOptions>
  <Textures count="13" referenced="10">
    <Texture parametername="Texture_SSSRoughMicroTexture" referenced="True" />
    <Texture parametername="Texture0_SSSRoughMicroTexture" referenced="True" />
    <Texture parametername="SSSLightTextureRefDefaultTexture_SSSRoughMicro" referenced="False" />
    <Texture parametername="TextureTexture" referenced="True" />
    <Texture parametername="BC_TextureTexture_Skin_LUT_Blend" referenced="False" />
    <Texture parametername="Melanin_Region_Skin_LUT_BlendTexture" referenced="True" />
    <Texture parametername="SkinTintLookup_TextureTexture_SkinTinting_Skin_LUT_Blend" referenced="True" />
    <Texture parametername="NormalAOTexture" referenced="True" />
    <Texture parametername="NormalCavRoughTexture" referenced="True" />
    <Texture parametername="MicroNormalTexture0_MicroTexturesTexture" referenced="True" />
    <Texture parametername="TextureRefDefaultTexture_UVGridTexels_MicroTextures" referenced="False" />
    <Texture parametername="CharacterMakeUpAtlas_Character_MakeUpMakeUpAtlas" referenced="True" />
    <Texture parametername="FacePaint_Texture_character_facepaintTexture" referenced="True" />
  </Textures>
  <Parameters count="78" referenced="61" totalSize="108" referencedSize="88">
    <Parameter parametername="CurvatureMin_SSSRoughMicro_floatVal" size="1" referenced="True" />
    <Parameter parametername="CurvatureMax_SSSRoughMicro_floatVal" size="1" referenced="True" />
    <Parameter parametername="MelaninFraction_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="MelaninAdjustment0_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="HemoglobinFraction_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="FattyAreasAlbedoBrightness_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="MelaninRegionAdjustment_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="UseYellowUndertone_Value_SkinTinting_Skin_LUT_Blend" size="1" referenced="True" />
    <Parameter parametername="CustomSkinToneColorParam_SkinTinting_Skin_LUT_Blend" size="4" referenced="True" />
    <Parameter parametername="UseCustomSkinTone_Value_SkinTinting_Skin_LUT_Blend" size="1" referenced="True" />
    <Parameter parametername="TintSaturation_Skin_LUT_Blend_floatVal" size="1" referenced="True" />
    <Parameter parametername="DebugColor_ApplyDebugColorVector4" size="4" referenced="True" />
    <Parameter parametername="DebugColorOpacity_ApplyDebugColor_floatVal" size="1" referenced="True" />
    <Parameter parametername="MicroColorColorParam" size="4" referenced="True" />
    <Parameter parametername="MicroColorIntensity_floatVal" size="1" referenced="True" />
    <Parameter parametername="MicroUVTiling_MicroUVsVector2" size="4" referenced="True" />
    <Parameter parametername="MicroTiles_MicroUVsVector2" size="4" referenced="True" />
    <Parameter parametername="Padding_floatVal_CalculateFlipbookUV_MicroUVs" size="1" referenced="True" />
    <Parameter parametername="Lobe1RoughnessMaxNew_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lobe1RoughnessMinNew_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lobe2RoughnessMaxNew_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lobe2RoughnessMinNew_floatVal" size="1" referenced="True" />
    <Parameter parametername="MicroIntensity_MicroTextures_floatVal" size="1" referenced="True" />
    <Parameter parametername="Boolean_MicroTextures_Value" size="1" referenced="False" />
    <Parameter parametername="DiffuseTintColor_MicroTexturesColorParam" size="4" referenced="False" />
    <Parameter parametername="MicroRoughnessIntensity_MicroTextures_floatVal" size="1" referenced="False" />
    <Parameter parametername="GlobalRoughness_floatVal" size="1" referenced="True" />
    <Parameter parametername="CavityRoughness_floatVal" size="1" referenced="True" />
    <Parameter parametername="Blush_CavityInfluence_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Eyeliner_CavityInfluence_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeShadow_CavityInfluence_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lips_CavityInfluence_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Blush_Intensity_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Eyeliner_Intensity_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Eyeshadow_Intensity_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lip_Intensity_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Blush_Color_Character_MakeUpColorParam" size="4" referenced="True" />
    <Parameter parametername="Eyeshadow_Color_Character_MakeUpColorParam" size="4" referenced="True" />
    <Parameter parametername="Lips_Color_Character_MakeUpColorParam" size="4" referenced="True" />
    <Parameter parametername="Eyeliner_Color_Character_MakeUpColorParam" size="4" referenced="True" />
    <Parameter parametername="UseMakeUp_Character_MakeUp_Value" size="1" referenced="True" />
    <Parameter parametername="Lips_Glossiness_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeShadow_Glossiness_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeLiner_Glossiness_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="Blush_Glossiness_Character_MakeUp_floatVal" size="1" referenced="True" />
    <Parameter parametername="FacePaint_Intensity_character_facepaint_floatVal" size="1" referenced="True" />
    <Parameter parametername="FacePaint_CavityInfluence_character_facepaint_floatVal" size="1" referenced="True" />
    <Parameter parametername="UseFacePaint_character_facepaint_Value" size="1" referenced="True" />
    <Parameter parametername="FacePaint_Glossiness_Min_character_facepaint_floatVal" size="1" referenced="True" />
    <Parameter parametername="FacePaint_Glossiness_Max_character_facepaint_floatVal" size="1" referenced="True" />
    <Parameter parametername="MicroNormalAffectsDiffuseLighting_floatVal" size="1" referenced="True" />
    <Parameter parametername="Float_floatVal" size="1" referenced="True" />
    <Parameter parametername="Lobe2Weight_floatVal" size="1" referenced="True" />
    <Parameter parametername="DOFromAOOffset_AOtoDO_floatVal" size="1" referenced="True" />
    <Parameter parametername="DOFromAOPow_AOtoDO_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachFuzzPower_PeachFuzzParameters_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachFuzzWrap_PeachFuzzParameters_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachFuzzIntensity_PeachFuzzParameters_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachFuzzStart_PeachFuzzParameters_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachFuzzEnd_PeachFuzzParameters_floatVal" size="1" referenced="True" />
    <Parameter parametername="SubsurfaceDensityMin_floatVal" size="1" referenced="False" />
    <Parameter parametername="SubsurfaceDensityMax_floatVal" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Micro" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_MeshMotionBlur" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_HighQualityCharacter" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_DUALLOBESPECULAR" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_DUALLOBEINDIRECT" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_BECKMANNDISTRIBUTION" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Smear" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_SIMPLETRANSLUCENCY" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_HIGHQUALITYTRANSLUCENCY" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_CHARACTERSHADER" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_DISABLESHADOWMASK" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_SkinTinting" size="1" referenced="False" />
    <Parameter parametername="SSSParametersWeight" size="1" referenced="True" />
    <Parameter parametername="SSSParametersProfile" size="1" referenced="True" />
    <Parameter parametername="SpecularScalesSpecularScale" size="1" referenced="True" />
    <Parameter parametername="SpecularScalesIndirectSpecularScale" size="1" referenced="True" />
  </Parameters>
</ShaderExportFile>