<ShaderExportFile version="1">
  <VariantProperties />
  <Variants>
    <ExportVariant name="" vertexinputflags="165" vertexinputs="TexCoord0, TexCoord2, WorldTangent0, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD2,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT2,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="DiffuseTexture,GlossATexture,HeightTexture,LensNormalTexture,NormalATexture,SSSLookupTexture" constantsusagecount="17" constantsusagesize="20">
      <Settings />
      <VertexInputUsage CarLightScenario="165" CarLOD15LightScenario="165" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="37" CarRTBufferLightScenario="33" CarRayTracing_T10LightScenario="5" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="165" CarFPlusPlusLightScenario="165" CubemapLightScenario="33" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="33" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="33" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="1" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="165" CarFPlusPlusDebugLightScenario="165" TrackDebugLightScenario="165" TrackFPlusPlusDebugLightScenario="165" />
    </ExportVariant>
  </Variants>
  <VariantOptions />
  <Textures count="7" referenced="6">
    <Texture parametername="HeightTexture" referenced="True" />
    <Texture parametername="ParallaxOcclusionMappingDefaultHeightTexture" referenced="False" />
    <Texture parametername="DiffuseTexture" referenced="True" />
    <Texture parametername="NormalATexture" referenced="True" />
    <Texture parametername="SSSLookupTexture" referenced="True" />
    <Texture parametername="GlossATexture" referenced="True" />
    <Texture parametername="LensNormalTexture" referenced="True" />
  </Textures>
  <Parameters count="17" referenced="17" totalSize="20" referencedSize="20">
    <Parameter parametername="ParallaxBaseHeight_floatVal" size="1" referenced="True" />
    <Parameter parametername="ParallaxFacingStrength_floatVal" size="1" referenced="True" />
    <Parameter parametername="ParallaxGlancingStrength_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeRimColorColorParam" size="4" referenced="True" />
    <Parameter parametername="IrisRimPower_floatVal" size="1" referenced="True" />
    <Parameter parametername="EyeRimOnOff_floatVal" size="1" referenced="True" />
    <Parameter parametername="Curvature_floatVal" size="1" referenced="True" />
    <Parameter parametername="WhitesDirectF0_floatVal" size="1" referenced="True" />
    <Parameter parametername="IrisDirectF0_floatVal" size="1" referenced="True" />
    <Parameter parametername="WhitesDirectGloss0_floatVal" size="1" referenced="True" />
    <Parameter parametername="IrisDirectGloss_floatVal" size="1" referenced="True" />
    <Parameter parametername="WhitesIndirectF0_floatVal" size="1" referenced="True" />
    <Parameter parametername="IrisIndirectF0_floatVal" size="1" referenced="True" />
    <Parameter parametername="WhitesIndirectGloss0_floatVal" size="1" referenced="True" />
    <Parameter parametername="IrisIndirectGloss_floatVal" size="1" referenced="True" />
    <Parameter parametername="SSSParametersWeight" size="1" referenced="True" />
    <Parameter parametername="SSSParametersProfile" size="1" referenced="True" />
  </Parameters>
</ShaderExportFile>