<ShaderExportFile version="1">
  <VariantProperties>
    <VariantProperty name="DetailNorm" shortname="DN" parametername="VariantConstant_DetailNorm" />
    <VariantProperty name="Pattern" shortname="P" parametername="VariantConstant_Pattern" />
    <VariantProperty name="Logo" shortname="L" parametername="VariantConstant_Logo" />
    <VariantProperty name="Stitch" shortname="S" parametername="VariantConstant_Stitch" />
    <VariantProperty name="MaterialDiff" shortname="MD" parametername="VariantConstant_MaterialDiff" />
    <VariantProperty name="MaterialTint" shortname="MT" parametername="VariantConstant_MaterialTint" />
    <VariantProperty name="F0Texture" shortname="FT" parametername="VariantConstant_F0Texture" />
  </VariantProperties>
  <Variants>
    <ExportVariant name="_Expensive" vertexinputflags="255" vertexinputs="TexCoord0, TexCoord1, TexCoord2, TexCoord3, TexCoord4, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,TEXCOORD3,TEXCOORD4,TEXCOORD4y0,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_FOG_PARAMS0,VERTEX_FOG_PARAMS0y0,VERTEX_FOG_PARAMS0z0,VERTEX_FOG_PARAMS0w0,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="DetailNormalsTexture,DiffuseTexture,LogoDetailNormalsTexture,LogoDiffAlphaTexture,MainNormalsTexture,MudTexture,PatternTileTexture,StitchNormalsTexture" constantsusagecount="25" constantsusagesize="43">
      <Settings DetailNorm="On" Pattern="On" Logo="On" Stitch="On" MaterialDiff="On" MaterialTint="On" F0Texture="Off" />
      <VertexInputUsage CarLightScenario="255" CarLOD15LightScenario="255" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="127" CarRTBufferLightScenario="123" CarRayTracing_T10LightScenario="31" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="255" CarFPlusPlusLightScenario="255" CubemapLightScenario="63" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="127" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="127" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="31" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="255" CarFPlusPlusDebugLightScenario="255" TrackDebugLightScenario="255" TrackFPlusPlusDebugLightScenario="255" />
    </ExportVariant>
    <ExportVariant name="_Fallback" vertexinputflags="255" vertexinputs="TexCoord0, TexCoord1, TexCoord2, TexCoord3, TexCoord4, WorldTangent0, WorldTangent1, WorldTangent2" vertexinputs_parsed="" vertexinputs_detected="TEXCOORD0,TEXCOORD1,TEXCOORD2,TEXCOORD3,TEXCOORD4,TEXCOORD4y0,WORLDPOS0,WORLDNORMAL0,WORLDTANGENT0,WORLDTANGENT1,WORLDTANGENT2,VERTEX_FOG_PARAMS0,VERTEX_FOG_PARAMS0y0,VERTEX_FOG_PARAMS0z0,VERTEX_FOG_PARAMS0w0,VERTEX_GI_RADIANCE0,VERTEX_GI_RADIANCE0y0,VERTEX_GI_RADIANCE0z0,VERTEX_GI_AO0,SV_Position0,POSITION0,NORMAL0,TANGENT0,TANGENT1,TANGENT2,SV_VertexID0,MOTIONBLUR_POS0,MOTIONBLUR_POS1,VERTEX_GI_XMINUS0,VERTEX_GI_YMINUS0,VERTEX_GI_ZMINUS0,VERTEX_GI_YPLUS0" textureusage="DetailNormalsTexture,DiffuseTexture,LogoDetailNormalsTexture,LogoDiffAlphaTexture,MainNormalsTexture,MudTexture,PatternTileTexture,StitchNormalsTexture" constantsusagecount="25" constantsusagesize="43">
      <Settings DetailNorm="Dynamic" Pattern="Dynamic" Logo="Dynamic" Stitch="Dynamic" MaterialDiff="Dynamic" MaterialTint="Dynamic" F0Texture="Dynamic" />
      <VertexInputUsage CarLightScenario="255" CarLOD15LightScenario="255" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="127" CarRTBufferLightScenario="123" CarRayTracing_T10LightScenario="31" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="255" CarFPlusPlusLightScenario="255" CubemapLightScenario="63" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="127" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="127" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="31" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="255" CarFPlusPlusDebugLightScenario="255" TrackDebugLightScenario="255" TrackFPlusPlusDebugLightScenario="255" />
    </ExportVariant>
  </Variants>
  <VariantOptions>
    <ExportVariantOption name="Expensive" exposed="">
      <Variant variant="_Expensive" switch="" />
    </ExportVariantOption>
  </VariantOptions>
  <Textures count="8" referenced="8">
    <Texture parametername="DiffuseTexture" referenced="True" />
    <Texture parametername="PatternTileTexture" referenced="True" />
    <Texture parametername="StitchNormalsTexture" referenced="True" />
    <Texture parametername="LogoDiffAlphaTexture" referenced="True" />
    <Texture parametername="MudTexture" referenced="True" />
    <Texture parametername="MainNormalsTexture" referenced="True" />
    <Texture parametername="DetailNormalsTexture" referenced="True" />
    <Texture parametername="LogoDetailNormalsTexture" referenced="True" />
  </Textures>
  <Parameters count="32" referenced="25" totalSize="50" referencedSize="43">
    <Parameter parametername="MainTintColorParam" size="4" referenced="True" />
    <Parameter parametername="UVpannerX_A_Pattern_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVpannerY_A_Pattern_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVangle_A_Pattern_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVscaler_A_Pattern_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="StitchTintColorParam" size="4" referenced="True" />
    <Parameter parametername="StitchTile_floatVal" size="1" referenced="True" />
    <Parameter parametername="LogoTintColorParam" size="4" referenced="True" />
    <Parameter parametername="UVpannerX_B_Logo_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVpannerY_B_Logo_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVangle_B_Logo_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="UVscaler_B_Logo_UV_floatVal" size="1" referenced="True" />
    <Parameter parametername="MudColourColorParam" size="4" referenced="True" />
    <Parameter parametername="DetailNormalTile_floatVal" size="1" referenced="True" />
    <Parameter parametername="LogoDetailTile_floatVal" size="1" referenced="True" />
    <Parameter parametername="LogoStyleSwitch_floatVal" size="1" referenced="True" />
    <Parameter parametername="ClothF0_floatVal" size="1" referenced="True" />
    <Parameter parametername="ClothF0TintColorParam" size="4" referenced="True" />
    <Parameter parametername="LogoF0ColorParam" size="4" referenced="True" />
    <Parameter parametername="ClothRoughness_floatVal" size="1" referenced="True" />
    <Parameter parametername="LogoRoughness_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachfuzzPower_floatVal" size="1" referenced="True" />
    <Parameter parametername="PeachfuzzWrap_floatVal" size="1" referenced="True" />
    <Parameter parametername="FuzzAmount_floatVal" size="1" referenced="True" />
    <Parameter parametername="ClothBRDF_floatVal" size="1" referenced="True" />
    <Parameter parametername="VariantConstant_DetailNorm" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Pattern" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Logo" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_Stitch" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_MaterialDiff" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_MaterialTint" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_F0Texture" size="1" referenced="False" />
  </Parameters>
</ShaderExportFile>