<ShaderExportFile version="1">
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    <VariantProperty name="TransmissiveShadow" shortname="TS" parametername="VariantConstant_TransmissiveShadow" />
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      <Settings Transmissive="On" TransmissiveShadow="On" />
      <VertexInputUsage CarLightScenario="165" CarLOD15LightScenario="165" CarShadowDepthLightScenario="0" CarShadowDepthNoPSLightScenario="0" SimpleCarLightScenario="37" CarRTBufferLightScenario="33" CarRayTracing_T10LightScenario="5" SimpleHit_CarRayTracing_T10LightScenario="0" CarLOD15FPlusPlusLightScenario="165" CarFPlusPlusLightScenario="165" CubemapLightScenario="33" ShadowDepthLightScenario="0" ShadowDepthCubeMapLightScenario="0" TrackLightScenario="0" TrackFPlusPlusLightScenario="33" TrackFPlusPlusPDLightScenario="0" GBufferLightScenario="33" DitheredAlphaShadowDepthLightScenario="0" TrackRTBufferLightScenario="0" TrackRayTracing_T10LightScenario="1" SimpleHit_TrackRayTracing_T10LightScenario="0" ShadowDepthPDLightScenario="0" DitheredAlphaShadowDepthPDLightScenario="0" CarDebugLightScenario="165" CarFPlusPlusDebugLightScenario="165" TrackDebugLightScenario="165" TrackFPlusPlusDebugLightScenario="165" />
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    <ExportVariantOption name="Standard" exposed="">
      <Variant variant="_Standard" switch="" />
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    <Texture parametername="NormalATexture" referenced="True" />
    <Texture parametername="NormalA0Texture" referenced="True" />
    <Texture parametername="GlossATexture" referenced="True" />
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    <Parameter parametername="TileVector4" size="4" referenced="True" />
    <Parameter parametername="TransmissiveFuzziness0_SunAndSkyTransmissiveVector4" size="4" referenced="True" />
    <Parameter parametername="Transmissiveness_SunAndSkyTransmissiveColorParam" size="4" referenced="True" />
    <Parameter parametername="TransmissiveControlVector4" size="4" referenced="True" />
    <Parameter parametername="VariantConstant_Transmissive" size="1" referenced="False" />
    <Parameter parametername="VariantConstant_TransmissiveShadow" size="1" referenced="False" />
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</ShaderExportFile>