# carscene Export Report

## Report Summary

Build Number: | Local.TOY_CrownTaxi_05.PGL-HNX097
Branch: | forte_main
Asset: | carscene
Content: | TOY_CrownTaxi_05
User: | build.agent
Build Scratch: | \\PGL-HNX097\D$\scratch\p4\forte_main\Forza2\Main\Media\Src\carscene\TOY_CrownTaxi_05\ (restricted access)
Report Date: | 2026/03/04 10:09:16
Content Logs Path: | D:\scratch\p4\forte_main\Forza2\Main\Media\Src\carscene\TOY_CrownTaxi_05\logs
Errors: | 0
Warnings: | 3
Info: | 8

## Results

### [-]Warning

Time | Category | Message
--- | --- | ---
2026/03/04 10:02:05 | Any | Info | Missing splatter mask (Only allowed for partial builds): 'D:\p4\forte_main\Forza2\main\Media\Src\Cars\TOY_CrownTaxi_05\Textures\Damage\splatterMask.tif'
2026/03/04 10:06:42 | Any | Info | The names of some imported commands from the module 'Utilities' include unapproved verbs that might make them
2026/03/04 10:07:53 | Any | Info | CarSceneExporter.exe:Model ("@D:\scratch\p4\forte_main\Forza2\Main\Media\Src\CarScene\toy_crowntaxi_05\compiled\scene\toy_crowntaxi_05_skeleton.modelbin") loaded in with 0 meshes. Is this expected?

### [-]Info

Time | Category | Message
--- | --- | ---
2026/03/04 10:02:19 | Any | Info | SceneConditioner.exe:[Program.cs Main::789] [INFO] - SceneConditioner execution took 00:00:00.2220599
2026/03/04 10:02:20 | Any | Info | Condition for TOY_CrownTaxi_05 took 00:00:15
2026/03/04 10:06:41 | Any | Info | Export for TOY_CrownTaxi_05 took 00:04:21
2026/03/04 10:07:34 | Any | Info | CompileModels for TOY_CrownTaxi_05 took 00:00:47
2026/03/04 10:07:43 | Any | Info | Export for TOY_CrownTaxi_05 took 00:00:09
2026/03/04 10:07:46 | Any | Info | TextureExport for TOY_CrownTaxi_05 took 00:00:03
2026/03/04 10:08:30 | Any | Info | compileScene for TOY_CrownTaxi_05 took 00:00:40
2026/03/04 10:09:13 | Any | Info | TextureExport for TOY_CrownTaxi_05 took 00:00:02

Log: