# carscene Export Report

## Report Summary

Build Number: | Local.DOD_ChallengerSRT_22.PGL-HNX054
Branch: | forte_main
Asset: | carscene
Content: | DOD_ChallengerSRT_22
User: | build.agent
Build Scratch: | \\PGL-HNX054\D$\scratch\p4\forte_main\Forza2\Main\Media\Src\carscene\DOD_ChallengerSRT_22\ (restricted access)
Report Date: | 2026/04/17 11:40:30
Content Logs Path: | D:\scratch\p4\forte_main\Forza2\Main\Media\Src\carscene\DOD_ChallengerSRT_22\logs
Errors: | 0
Warnings: | 3
Info: | 8

## Results

### [-]Warning

Time | Category | Message
--- | --- | ---
2026/04/17 10:33:56 | Any | Info | Missing splatter mask (Only allowed for partial builds): 'D:\p4\forte_main\Forza2\main\Media\Src\Cars\DOD_ChallengerSRT_22\Textures\Damage\splatterMask.tif'
2026/04/17 10:38:08 | Any | Info | The names of some imported commands from the module 'Utilities' include unapproved verbs that might make them
2026/04/17 10:39:28 | Any | Info | CarSceneExporter.exe:Model ("@D:\scratch\p4\forte_main\Forza2\Main\Media\Src\CarScene\dod_challengersrt_22\compiled\scene\dod_challengersrt_22_skeleton.modelbin") loaded in with 0 meshes. Is this expected?

### [-]Info

Time | Category | Message
--- | --- | ---
2026/04/17 10:34:07 | Any | Info | SceneConditioner.exe:[Program.cs Main::791] [INFO] - SceneConditioner execution took 00:00:00.1955850
2026/04/17 10:34:08 | Any | Info | Condition for DOD_ChallengerSRT_22 took 00:00:12
2026/04/17 10:38:07 | Any | Info | Export for DOD_ChallengerSRT_22 took 00:03:59
2026/04/17 10:38:56 | Any | Info | CompileModels for DOD_ChallengerSRT_22 took 00:00:41
2026/04/17 10:39:19 | Any | Info | Export for DOD_ChallengerSRT_22 took 00:00:23
2026/04/17 10:39:22 | Any | Info | TextureExport for DOD_ChallengerSRT_22 took 00:00:03
2026/04/17 10:40:03 | Any | Info | compileScene for DOD_ChallengerSRT_22 took 00:00:36
2026/04/17 10:40:26 | Any | Info | TextureExport for DOD_ChallengerSRT_22 took 00:00:01

Log: